Instructor
Code + Walking = Art
Summer 2009; Center for Digital Arts and Experimental Media (DXARTS), University of Washington.
This seminar will expose students to non-traditional methods of art creation and aesthetic appreciation: computer programming and walking/observing carefully around the city. During the course we will find out the similarity between these activities and we will trace parallels between art production, art appreciation, creativity, imagination, computer science, city behaviors, relationships between places and subjects, and relationships between people depending on the environment. Some class sessions will include lectures, demonstrations, and theoretical background. Students will learn the basics of software programming focusing on algorithmic audio and video manipulation. Taking advantage of computer mobility with laptops, other class sessions will be practical assignments, and hand-on experimentation in different indoor and outdoors locations of the city. Collaborative work is encouraged during the entire course, not only to approach key elements of the field, but also to stimulate students to experience and reflect on their lives as students of the university.
Digital Improvisation
Summer 2008
Center for Digital Arts and Experimental Media (DXARTS)
University of Washington.
This Discovery Seminar will introduce students to state-of-the-art digital techniques and tools for computerized improvisation. The objective of the seminar is to provide an opportunity to explore, study, and analyze the experience of improvising time-based digital art production using a practical and experimental approach, and supported within a theoretical background. This seminar is focused on, but not limited to, audio and audiovisual digital improvisation. Class sessions will involve lectures, demonstrations, practical assignments, and constant hands-on experimentation. The practical section is divided into a set of exercises. Each exercise explores different areas of the improvisatory paradigm such as extemporization, intuition, spontaneity, flow, free association, deautomatization, and unpredictability. Some of the exercises will be developed in the DXARTS Lab where students will use advanced digital technologies for the realization of the monitored lab exercises. Other activities involve the acoustical or visual intervention of particular locations around the Òuniversity villageÓ such as the campus's green areas, the Quad, and Red Square, and also around Seattle. In the theoretical section, key historical examples, current production, concepts, and suitable technologies are examined, studied, and discussed. This section contains in a nutshell an introduction to computer programming, digital sound, audio recording end editing, and digital imaging.
Introduction to Digital Sound
Summer 2008, Summer 2009
Center for Digital Arts and Experimental Media University of Washington.
Herramientas Informáticas para la Composición y Ejecución Musicales
August 2005
Escuela Nacional de Música
Universidad Nacional Autónoma de México
Herramientas Informáticas para la Composición y Ejecución Musicales
August 2005
Conservatorio de las Rosas
Morelia, México
Improvisation and Machine Listening
March 2007
Escuela Nacional de Música
Universidad Nacional Autónoma de México.
Art and New Technologies
March 2007
Escuela Nacional de Música
Universidad Nacional Autónoma de México.
Digital Improvisation
Summer 2007
Center for Digital Arts and Experimental Media (DXARTS)
University of Washington.
This Discovery Seminar will introduce students to state-of-the-art digital techniques and tools for computerized improvisation. The objective of the seminar is to provide an opportunity to explore, study, and analyze the experience of improvising time-based digital art production using a practical and experimental approach, and supported within a theoretical background. This seminar is focused on, but not limited to, audio and audiovisual digital improvisation. Class sessions will involve lectures, demonstrations, practical assignments, and constant hands-on experimentation. The practical section is divided into a set of exercises. Each exercise explores different areas of the improvisatory paradigm such as extemporization, intuition, spontaneity, flow, free association, deautomatization, and unpredictability. Some of the exercises will be developed in the DXARTS Lab where students will use advanced digital technologies for the realization of the monitored lab exercises. Other activities involve the acoustical or visual intervention of particular locations around the university village such as the campus's green areas, the Quad, and Red Square, and also around Seattle. In the theoretical section, key historical examples, current production, concepts, and suitable technologies are examined, studied, and discussed. This section contains in a nutshell an introduction to computer programming, digital sound, audio recording end editing, and digital imaging.